New Upload: All Sassanid sheets

All the sheets for a Late Sassanid army are now available on the download page. I was planning on releasing them as one zip file for ease but it appears you can’t upload .zip files without upgrading to a paid WordPress account, so they’re as single sheets in the normal way. There’s a range of different types of cavalry so you can field your own interpretation of the rather limited evidence, elephants are included but only as normal 2D figures, they took an age to do and I couldn’t bring myself to try and attempt anything clever involving multiple parts. Virtual versions have also been uploaded to Tabletop Simulator if you’re into that.

Work in progress: Sassanids

Just a quick note to say that the full roster of units for a Late Sassanid army is pretty much done. I’m aiming to release everything at once in a zip file to tidy up the downloads page and update the Tabletop Simulator mod at the same time. The elephant in the room is, well, the elephants but I think I’ve got a model now that’s good enough to use, so hopefully may have everything finished next week.

New Upload: Arab Camelry

New on the download page light and medium camelry for your Arab armies. This fills in a gap in the Arab Conquest list and also should cover all the options for the Pre-Islamic Arab list as well. Virtual versions also added to the Arab army bag on Tabletop Simulator.

What the paperboys did next

Having spent a couple of months creating paperboys it’s probably best to admit that I don’t really enjoy making them. An odd thing to say considering how much time and effort have gone into them, but I’m always disappointed by the end result (due to my un-craftiness) and feel that I’m not doing the original artwork justice. Combined with dodgy eyesight that struggles at exactly the distance you need to see them at, once the bases are on the table I’m always peering at them trying (and failing) to bring them into focus.

I’ve had some experience with modding computer games and I’ve tried in the past to convert stands into a digital version using something like Unity but never got very far. Recently, however, I started to notice a game on Steam called Tabletop Simulator which claimed to be a toolkit for recreating board games, card games etc in a virtual form and in a way that adding your own custom content was relatively straightforward. It’s similar to VASSAL but in a 3D environment with physics like collisions and gravity enabled. Reading the docs on creating custom content suggested that making my own pieces should be relatively straightforward, so I took the plunge and bought the game (it’s not that expensive, tbf). The main technical challenge to having a virtual paperboy is the “cutting out”, but as it transpired the game engine understands a .png texture with a transparent background, which is how my models are rendered out before being combined into sheets, so a quick experiment suggested that it would be fairly straightforward to make 3D versions of my stands.

Some work in Blender later, and I’d figured out a way of not only making a 3D version of the stands but also how to automatically shuffle the various “flats” randomly so that I could quickly generate different versions of the same stand for visual interest.

Which in-game looks like..

I have made the game scaled to be 120mm stands on a 6’x4′ table which is designed for playing Impetus, but as you can edit everything and group objects together there’s very little limit to which game you play with the figures. In the example below the front army is Basic Impetus on 120mm bases, behind that my preferred option which is to scale the bases 50% and then group them back together into 120mm bases for a real sense of mass, behind that the stands are scaled to 66% (80mm) to play 500 points of Impetus, behind that scaled to 50% (60mm) as 350 points of DBMM and behind that scaled to 33% (40mm) for MeG, Field of Glory, etc.

Converting the figures to their virtual versions doesn’t take long, but I’ve had to learn some new tricks to make all of the necessary terrain pieces which has taken a couple of weeks to complete. So, as a first release if you get Tabletop Simulator and search the Workshop for 633AD you will be able to play with the Byzantines, Arabs, Khazars, Slavs and Bulgars plus suitable terrain. It’s not perfect and there are some work-arounds necessary when first setting up, but there are readmes that explain how to proceed. I have not included any rules or other copyrighted material but it’s easy enough to add a pdf to the game for your own use.

Enjoy!

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