New Year Remix!

While working on the Crusades book for Soldiershop.com I was making up the sheets as I went to check everything looked ok and when I reached one set of figures every time I looked at them I thought, “Too dark”. Eventually I experimented with lightening up the fronts of the figures and was shocked (horrified?) by how much clearer the figures looked, especially if they have the black hatching I’m using to depict mail or armour. As a result the sheets in the Crusades book are much lighter and are, in my opinion, much more successful when made up into stands, especially when viewed from a distance.

I have, therefore, reworked all of the sheets available on the site to have consistent colour with the Crusades work, tidied up a lot of scrappy “painting” and corrected a lot of errors of placement of the figures. The sheets are available on the Download page (at the top of each section marked *Amended*) and all of the sheets for each army are now in one pdf.

Resizing Assets in Tabletop Simulator for Triumph and DBx

The models that I’ve made in Tabletop Simulator were originally sized for playing Impetus or To The Strongest as the big base suits the “Paperboys” format but my taste in rulesets is now moving back towards smaller stand games such as DBA/M and Triumph!. With a bit of simple scaling and re-skin of the board you can make a board suitable for Triumph! which is also a good size for DBM100 or double-size DBA. One of the aims of the Paperboys style of figures is to get a believable mass of troops on the table and I think this combination of simple rules but dense stands of figures hits the sweet spot visually that I’ve been aiming for. If you want to try it please follow these instructions:

  • Download this file and save it
  • Buy Tabletop Simulator 🙂
  • From the Main Menu choose Create Singleplayer
  • From the panel of games choose Workshop and then the green Browse button at the top
  • Search for “633ad”, click on its icon and then click on the green Subscribe button which will add the mod to the list of games in your Workshop panel
  • Click on the 633ad icon to start the game
  • Press F8 or click on the Gizmo icon on the left hand toolbar and click on the surface of the table (a highlight should appear around the edge of the board to show you’ve selected the right object)
  • Change the Scale X and Z values to 3.30 and the board will resize.
  • The counters that are normally on the board frame will now be on the table. To move them out of the way press F1 to go back to the Grab tool and hover your cursor over the counter until you see a “0” tooltip (not “T”) and then right-click. From the Toggle menu at the top uncheck Lock. Move the counter back to the edge of the board and then Lock back in position
  • For Triumph right-click on the centre of the board and choose “Custom” from the menu and change the background image to the new one downloaded from here. The board now has indications of the terrain zones and deployment area for Triumph. The grid is still set to half base width, so measurements are in MU (or for DBA 1 BW = 2 grid units)
  • For DBM100 from the Options menu item at the top of the screen pick Grid and change the grid size to 3.2. That makes the grid size two-thirds of a base width so 1 grid unit = 50 paces. Leave the board background as it was as the deployment area is correct
  • From the Games Menu at the top choose Save and Load and Save Game from the green button at the top. When saved the game will appear in the list with a thumbnail image. Make note of the number in the top left hand corner
  • In Windows Explorer go to Documents > My Games > Tabletop Simulator > Saves. There will be a list of files called TS_Save_1.json and TS_Save_1.png etc. Find the two files with the same number as your saved game, highlight them and Copy. Go back up to the Tabletop Simulator folder and then open Mods > Workshop and paste the files there
  • When you go back to Tabletop Simulator and open the Games menu your saved game will now appear in the Workshop section where it can’t be overwritten so you have a template to start each new game with

Hints and Tips

The models aren’t quite the right proportion for DBA stands, but the depths are in proportion to each other, so cavalry is deeper than medium infantry is deeper than heavy infantry and so on. If you want to make the stands the correct proportion use the F8 tool to rescale them (you can drag select several at a time). Change the Z scale to 1.33 and they should be correct. For reference the original stands are scaled at 120mm wide and 30, 40 and 60mm deep. Remember that you can save the models once edited so you only have to do it once. Right-click on the model and choose Save Object. From the Objects menu at the top choose Saved Objects and you can set up folders to organise everything.

For some troop types to get the right depth it may be better to join two stands together:

Move the two stands together (you may need to turn the lift height down – from the button at the top that looks like a weightlifter move the slider down to the bottom) then using the Combine tool (F6) drag from one stand to another until the second one is highlighted white and the first one highlighted yellow and release. You now have one object. This makes the centre of mass for rotation go a bit odd but it’s still workable.

It can be clunky moving the models about as I’ve altered the settings so that you can butt the stands against each other in a convincing way but that can make it difficult doing things like recoils. You’ll find that with some practice you can jiggle the stands about enough to force them through. You can move everything perfectly with the F8 tool and using the handles but that disables measuring movement. Rats.

Lastly watch out for rotation – the software doesn’t seem to like arbitrary rotation of things and will snap it back to the increment set at the top right of the menu buttons, so probably better to leave that on 15 degrees and do your wheels as multiples of that.

Please let me know if anything isn’t working, especially if you’re attempting multiplayer, and have fun!

Crusader Armies Released

The new book of Crusader armies from Soldiershop.com is now available!

As I understand it there should also be a .pdf version in due course, but I’m not sure when.

I have also uploaded the figures to the 633AD mod on Tabletop Simulator for any fans of the virtual versions.

Work in progress: Crusader Armies

It’s been a long time since any updates to the blog, but work has been going on in the background… I thought it’s about time to share some pics of my current project for Soldiershop.com of armies from the time of the Crusades. I’m aiming to provide enough variety to cover the Franks from the First Crusade to the Horns of Hattin and their Seljuk/Ayyubid/Fatimid/Syrian adversaries. I’m about 85% done so can’t make any promises about when they will be available, but I can, finally, see the finish line. I have been experimenting with mounting the figures on 120mm bases for Impetus or To The Strongest!, I think the Paperboy format gives some pretty decent looking units at that size.

Ayyubid Mamluks (Toassin/Tawwashi?)
Turkish Ghulam Archers
Later Crusader Knights
Kingdom of Jerusalem Spearmen
Syrian Ahdath Militia
Sudanese ‘Abid Spearmen and Archers
An experiment with sizing – Syrian Askar Lancers and Turkish Ghulam Lancers and Archers @ 85% and mounted on 80mm bases. I think these look very jolly and suitable if you’re short of table space!
Digital versions for my Tabletop Simulator mod are also underway.

633 goes analog

As I’ve not uploaded any new content for a while I thought I’d let you know that paper soldier production is still ongoing, but I have been working on some other projects…

I was contacted by Soldiershop in Italy and we have produced a book of some of my illustrations to add to their Paper Soldiers collection. Should you be interested in a hard copy version for photocopying please click the pic below for info. The illustrations have been tidied up and some colours altered but they are in essence the same as here (the main difference is that the book is 8″x10″ so some scaling will be necessary if you want 40mm bases).

I am now working on another book on a different period on commission, so that will be available as a book (and hopefully pdf download) in a few months, touch wood.

I intend to return to the Dark Ages and add more new sheets here later in the year.

New Upload: All Sassanid sheets

All the sheets for a Late Sassanid army are now available on the download page. I was planning on releasing them as one zip file for ease but it appears you can’t upload .zip files without upgrading to a paid WordPress account, so they’re as single sheets in the normal way. There’s a range of different types of cavalry so you can field your own interpretation of the rather limited evidence, elephants are included but only as normal 2D figures, they took an age to do and I couldn’t bring myself to try and attempt anything clever involving multiple parts. Virtual versions have also been uploaded to Tabletop Simulator if you’re into that.

Work in progress: Sassanids

Just a quick note to say that the full roster of units for a Late Sassanid army is pretty much done. I’m aiming to release everything at once in a zip file to tidy up the downloads page and update the Tabletop Simulator mod at the same time. The elephant in the room is, well, the elephants but I think I’ve got a model now that’s good enough to use, so hopefully may have everything finished next week.